A downloadable experience for Windows
A wonderfully pointless VR experience created with Tiltbrush. Play with puppets, hold up some signs, and create silly GIFs. GIFs are saved to your Desktop. Works with HTC Vive.
By Estella Tse & Chris Gallello
|Tags||puppet, theater, Virtual Reality (VR)|
|Average session||A few minutes|
|Inputs||Oculus Rift, HTC Vive|
PointlessPuppets.zip 140 MB
SteamVR is required to run this game.
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Hi there! This is a really cool concept. I like the GIF screenshot saving. (Have you thought about supporting videos too?) My colleague and I really got a kick out of this.
Reason I'm writing you is to see if you'd be interested in sharing your code for us to test this with our Unity -> WebVR exporter. Here's some context…
I work at Mozilla on the Mixed Reality & VR team (https://mixedreality.mozilla.org/), working on WebVR (https://webvr.rocks/) and A-Frame (https://aframe.io/). We're working on the WebGL players for Unity/Unreal Engine to properly support the WebVR API (https://github.com/caseyyee/unity-webvr-export).
We'd be ecstatic and grateful if you're willing to share your game's source code with us — and my colleague and I will do all the hacking and experimenting.
We really want to be able to have good starting examples (and proof!) that with just a few button clicks, you can be loading your Unity/Unreal VR games directly from within your Web browser.
With your permission, we could also use your project as a case-study sample and share it as well on a few of our web sites.
Let me know if any of this sounds of interest to you. My email's cvan<at>mozilla<dot>com, or you can reach me on Twitter, @cvanw. Thank you very much!
Nice! SteamVR got it to work on my Rift CV1, with touch controllers. Couldn't figure out how to "swipe" to change camera angle, and Home took over when I first ran it. But besides that, thanks, it's plenty awesome!
This was totally lovely. We should collaborate! We're at raktor.org