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Hi there! This is a really cool concept. I like the GIF screenshot saving. (Have you thought about supporting videos too?) My colleague and I really got a kick out of this.

Reason I'm writing you is to see if you'd be interested in sharing your code for us to test this with our Unity -> WebVR exporter. Here's some context…

I work at Mozilla on the Mixed Reality & VR team (https://mixedreality.mozilla.org/), working on WebVR (https://webvr.rocks/) and A-Frame (https://aframe.io/). We're working on the WebGL players for Unity/Unreal Engine to properly support the WebVR API (https://github.com/caseyyee/unity-webvr-export).

We'd be ecstatic and grateful if you're willing to share your game's source code with us — and my colleague and I will do all the hacking and experimenting.

We really want to be able to have good starting examples (and proof!) that with just a few button clicks, you can be loading your Unity/Unreal VR games directly from within your Web browser.

With your permission, we could also use your project as a case-study sample and share it as well on a few of our web sites.

Let me know if any of this sounds of interest to you. My email's cvan<at>mozilla<dot>com, or you can reach me on Twitter, @cvanw. Thank you very much! 

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Nice! SteamVR got it to work on my Rift CV1, with touch controllers. Couldn't figure out how to "swipe" to change camera angle, and Home took over when I first ran it. But besides that, thanks, it's plenty awesome!

This was totally lovely. We should collaborate! We're at raktor.org